Top 5 MOST SIGNIFICANT Areas of Your Game

· 2 min read
Top 5 MOST SIGNIFICANT Areas of Your Game

So you've decided to plunge yourself in to the world of game development, have assembled a team of mighty warriors to tackle all the big issues and so are ready to create the next best game in the industry... trumping WoW, Guild Wars... (you obtain the idea). You've chopped up all your brainstorming and assembled some really keen concepts for a storyline and you're all set. But amongst all of the programming, the type concepts, the dungeons, and the quests - what exactly are truly the most crucial areas of your game that will determine whether someone enjoys themself? Continue reading, and allow me to share what I think.

When we do opt to take that plunge in to the development of a new game, there are five things you should consider very carefully, and pay a lot of attention to. There are probably more of the that may hinder or help you along your way, as well as your ordering may be unique of mine, but they are what I usually hold to be the most important. On the next week we shall reveal each aspects, and at the end of the week culminate with the complete article. For today we'll begin at the top, with # 5 5.

Number 5: Storyline

When crafting your game, there is absolutely no better inspiration for features and activities, quests and dungeons, than your very own highly developed and custom tailored storyline.  colowin  may balk as of this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that produce your fingers tingle, or once you have combat so intense that you're literally ducking out of the way from behind your monitor. While these things definitely contribute to an incredible game, and can result in a great deal of excitement (in fact, they're on the list too!), they can not make up for a lack of storyline. One thing many players crave whether consciously or not, is really a strong storyline leading them into caring about the game - it entices you - and makes you feel as if your wildest dreams may actually be possible in this environment. Storyline could be simple and to the idea while being so flawlessly done that it serves because the crux of the complete game (EVE Online: We're flying through space, blowing people out from the sky...) and at the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the standard ships and inventory items) that it compels players to write their own histories.